Extremis-Level Threat
Once per battle, in your Command phase, you activate Extremis-Level Threat. Until your next Command phase, your attacks against the Oath of Moment target may re-roll the Wound roll, on top of the standard Oath Hit re-roll.
Watchtower check in progress
Checking the latest signal
SprueSentry is loading the requested page and its current information.
This is SprueSentry strategy commentary, not official rules. Confirm the specifics and points against the free Space Marines Faction Pack before a game.
Once per battle, in your Command phase, you activate Extremis-Level Threat. Until your next Command phase, your attacks against the Oath of Moment target may re-roll the Wound roll, on top of the standard Oath Hit re-roll.
A just-charged Terminator or Veteran unit reduces the Damage of every attack against it by 1 for the turn.
A Veteran unit gains +1 to Hit, and +1 to Wound if it is below half strength.
Teleport a Terminator unit to Reserves to redeploy via Deep Strike next turn.
A Veteran unit keeps control of an objective even after moving off it.
+1 melee Attack for the bearer, and once per battle you extend +1 Attack to the whole unit for a phase.
Feel No Pain 5+ for the bearer, and once per battle extend that FNP 5+ to the whole unit after it is targeted. Terminator character.
How to play 1st Company Task Force in 11th edition β the 2-DP elite Terminator and Veteran melee detachment, its once-per-game Oath wound re-rolls, and how to time the assault.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
1st Company Task Force is the Space Marines elite Terminator and Veteran melee detachment: a 2-Detachment-Point package for a resilient, hard-hitting infantry force that grinds objectives and wins combats. It reflects (launched June 2026).
Improved Objective Control, with a once-per-battle whole-unit boost. Terminator character.
The durable, deep-striking core; loves Iron Resolve and Orbital Teleportarium.
See the box: price and offersThe hardest-hitting melee brick and the ideal recipient of The Imperium's Sword.
See the box: price and offersElite ranged Veterans that spike with the Oath turn and Heroes of the Chapter.
See the box: price and offersFast, durable melee Veterans; every stratagem keys off the Veteran and Terminator keywords.
Leads the brick and carries the enhancements.
At 2 DP it leaves 1 DP for a psyker support.
At 2 DP it leaves 1 DP for a Speeder support.
This is SprueSentry strategy commentary, not official rules. The detachment rule and its headline stratagems/enhancements are well-sourced; a few effect details carry over from the previous codex and weren't independently confirmed for 11th edition, so confirm the specifics and points against the free Space Marines Faction Pack.
Once per battle, in your Command phase, you activate Extremis-Level Threat. Until your next Command phase, your attacks against the Oath of Moment target may re-roll the Wound roll β on top of the standard Oath Hit re-roll. It lasts through the opponent's turn but fires only once per game, so it isn't an always-on buff: it's a single decisive window you plan your main assault around. The detachment's Terminator and Veteran payoff comes mostly through its stratagems and enhancements rather than the core rule itself.
(Effect wording beyond Legendary Fortitude carries over from the prior codex; confirm in the pack.)
(Points weren't independently confirmed for 11th edition.)
Choose it when you want a thematic, resilient elite-infantry army built around Terminators and Veterans that grinds objectives and wins melee, rather than a mobile or shooting-skewed list. It's generally seen as a mid-tier, characterful pick rather than a top competitive one β largely because its detachment rule only fires once per game β but it's tough and satisfying to play. At 2 DP it pairs with a 1-DP support at 2,000 points.
Sample gameplan: deploy one or two Terminator or Assault Terminator bricks with a Terminator character carrying The Imperium's Sword or Iron Resolve, plus Sternguard for ranged support. Use Deep Strike and Orbital Teleportarium to place threats where they matter, then time Extremis-Level Threat for the turn you commit your main assault into the Oath target so Hit and Wound re-rolls delete a key enemy unit. Protect the incoming brick with Legendary Fortitude and bank points with Duty and Honour.
2 DP. At a 2,000-point (3 DP) game that leaves 1 DP for a support detachment like Librarius Conclave or Fulguris Task Force.
Extremis-Level Threat: once per battle, in your Command phase, you let your army re-roll Wound rolls against the Oath of Moment target (on top of the Oath Hit re-roll) until your next Command phase. It's a single once-per-game window, so time it with your main assault.
The Imperium's Sword or Iron Resolve, both on a Terminator character. The Imperium's Sword adds melee attacks (and a once-per-game whole-unit burst); Iron Resolve grants Feel No Pain 5+ with a once-per-game whole-unit extension.
It's usually rated a mid-tier, thematic detachment rather than a top competitive pick, mainly because its signature rule fires only once per game. It's durable and fun, built around Terminators and Veterans grinding objectives and winning melee.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.