How to Play Space Marines in Warhammer 40,000 11th Edition
Your 11th-edition Space Marines playbook: the Detachment Points budget, why Oath of Moment is still your army rule right now, and how to choose the right detachment.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
This guide reflects Warhammer 40,000 11th edition, which launched on 20 June 2026. Rules and points change often through dataslates, so treat everything here as strategy commentary and always confirm the specifics against the current free Space Marines Faction Pack before a game.
Two things define how Space Marines play in 11th edition. First, the new Detachment Points (DP) system: instead of locking into a single detachment, your list now gets a DP budget and spends it on one to three detachments at once. Second β and this is the fact people get wrong most often β your army rule right now is still Oath of Moment, not Combat Doctrines. We will unpack both below.
What changed for Space Marines in 11th edition?
The headline change is Detachment Points. In 10th edition you picked exactly one detachment and built your whole army inside its rules. In 11th edition you instead get a DP budget β roughly 2 DP at 1,000 points and 3 DP at 2,000 points β and you spend it on detachments that each cost 1 to 3 DP depending on how powerful they are. For the first time you can combine detachments: a 2-DP core plus a 1-DP support detachment, mixing their rules, stratagems and enhancements in one list.
Space Marines got updated 11th-edition Faction Packs in June 2026 that re-slot every detachment into the DP system and adjust points. Importantly, your 10th-edition codex is still legal β a faction only fully transitions when it receives its dedicated 11th-edition codex, and the Space Marines codex had not released as of mid-2026. So today you are playing 11th-edition core rules and DP list-building, with your existing codex army rule underneath.
Your army rule right now: Oath of Moment (not Combat Doctrines yet)
As of now, your army rule is Oath of Moment. At the start of your Command phase you mark one enemy unit as your oath target; for that turn your army re-rolls Hit rolls β and, in the current dataslate, Wound rolls β against that single marked unit. The skill in it is target selection: point the oath at whatever you most need dead this turn, and stack your heaviest shooting and melee into that window.
You will read a lot of articles saying Space Marines are "losing Oath of Moment and getting Combat Doctrines back." That is confirmed, but it only happens when the new 11th-edition Space Marines codex releases β not at the June 2026 launch. Until that book is in your hands, do not build around Combat Doctrines; play Oath of Moment. When the codex lands, expect a flexible set of once-per-battle army-wide stances (the returning Doctrines) to replace it β we will update this guide when it does.
How Detachment Points work
Think of DP as a second budget alongside your points. At a standard 2,000-point Strike Force game you have 3 DP; a 1,000-point Incursion gives you about 2 DP. Every detachment has a cost:
- 3-DP detachments (e.g. Gladius Task Force, Stormlance Task Force) use your whole 2,000-point budget on one strong, self-contained rules package.
- 2-DP detachments (e.g. Anvil Siege Force, Ironstorm Spearhead, Vanguard Spearhead) leave 1 DP spare for a cheap support detachment.
- 1-DP detachments (Librarius Conclave, Fulguris Task Force, Subversion Assets) are the glue: bolt one onto a 2-DP core to add psykers, fast Speeders, or covert objective-grabbers.
The new deckbuilding question is therefore "one big detachment, or a 2 + 1 split?" A 2-DP core with a 1-DP support is often more flexible than a single 3-DP detachment, because you get two detachment rules and two enhancement/stratagem lists to draw from.
The Space Marines detachment landscape
Codex: Adeptus Astartes has around 22 legal detachments in 11th edition. Only three are genuinely new or reworked β the rest carried over from 10th with new DP costs. The core options by role:
- Gladius Task Force (3 DP) β the generalist all-comers baseline. Start here if you are unsure.
- Anvil Siege Force (2 DP) β a static gunline that rewards staying still with Heavy and accuracy bonuses.
- Firestorm Assault Force (2 DP) β close-range aggression; ranged weapons gain Assault and hit harder inside 12".
- Ironstorm Spearhead (2 DP) β the armour list, built around Vehicles, Dreadnoughts and Techmarines.
- Stormlance Task Force (3 DP) β fast mounted assault; bikes and Jump Pack units advance and charge for huge turn-one threat.
- Vanguard Spearhead (2 DP) β Phobos stealth/recon that is hard to shoot at range.
- 1st Company Task Force (2 DP) β elite Terminator/Veteran melee that restores the extra wound re-roll on the oath target.
- Librarius Conclave (1 DP, reworked) β cheap psyker support; each battle round you pick one army-wide Psychic Discipline that buffs your Librarian-led units.
- Fulguris Task Force (1 DP, new) β anti-grav Speeders that redeploy turn one to dodge alpha strikes.
- Subversion Assets (1 DP, new) β Phobos and Scout covert objective-grabbers that mark and debuff enemies.
There are also chapter-flavoured detachments (Blade of Ultramar, Ceramite Sentinels, Forgefather's Seekers, and more). The divergent Chapters β Dark Angels, Blood Angels, Space Wolves, Black Templars, Deathwatch and Grey Knights β have their own separate faction packs and play differently.
Choosing your detachment (and what to pair it with)
Pick your core detachment from the models you already own and the range you want to fight at:
- Lots of tanks and Dreadnoughts β Ironstorm Spearhead. Bikes and Jump Packs β Stormlance. Gunline infantry and Devastators β Anvil Siege Force. Terminators β 1st Company. Not sure β Gladius.
Then spend any leftover DP on a 1-DP support that covers a weakness:
- Add Librarius Conclave for a psychic buff bubble and board control.
- Add Fulguris Task Force if you lack fast, disruptive units to threaten backfield objectives turn one.
- Add Subversion Assets if you struggle to score secondaries and hold the midfield.
A concrete example at 2,000 points: a 2-DP Ironstorm Spearhead armour core + 1-DP Fulguris Task Force gives you a durable gunline of vehicles plus fast Speeders to contest objectives you otherwise could not reach β using your full 3-DP budget.
Command point and Oath discipline
Two habits win more games than any single list choice. First, spend your oath deliberately. Oath of Moment is at its best when you commit your biggest damage dealers into the marked unit in the same turn β do not mark a target you cannot meaningfully hurt. Second, do not hoard or splurge CP. Identify the one or two stratagems your detachment actually leans on (a save-boosting or extra-attacks strat, a redeploy, an overwatch) and keep CP in reserve for them, rather than spending on marginal turns.
Because 11th edition lets you run two detachments, note that you can use either detachment's stratagems as long as the target unit qualifies β a 2 + 1 split quietly widens your stratagem toolbox, which is part of why it is often stronger than a single 3-DP pick.
Where to start
If you are new or returning, build a Gladius Task Force list first. It is the most forgiving detachment, it teaches you Oath of Moment targeting without extra sub-systems, and almost any Space Marine collection fits inside it. Once you are comfortable, experiment with a 2 + 1 DP split to find the support detachment that suits your style.
As the dedicated 11th-edition Space Marines codex approaches, watch for the Combat Doctrines army rule to return and for detachment points to be re-tuned. This guide is edition-stamped and will be revised when that book lands β but until then, everything above reflects the current, live 11th-edition rules.
Common questions
Is Oath of Moment gone in 11th edition?
No. As of the June 2026 launch, Oath of Moment is still the live Space Marines army rule because the 10th-edition codex remains legal. Combat Doctrines returning is confirmed, but it only replaces Oath when the dedicated 11th-edition Space Marines codex releases β which had not happened yet. Play Oath of Moment for now.
How many Detachment Points do I get?
Roughly 2 DP at 1,000 points and 3 DP at 2,000 points. Each detachment costs 1 to 3 DP, so at 2,000 points you can take one 3-DP detachment or split into, for example, a 2-DP core plus a 1-DP support detachment.
Are my 10th-edition Space Marines rules still legal?
Yes. At the 11th-edition launch your 10th-edition codex army rule and datasheets are still legal; the June 2026 Faction Packs updated detachments and points to fit the DP system. Your codex is replaced only when the 11th-edition Space Marines codex releases.
Which Space Marines detachments are actually new in 11th edition?
Three: Fulguris Task Force (1 DP anti-grav Speeders), Subversion Assets (1 DP Phobos/Scout objective play), and the reworked 1-DP Librarius Conclave. The other roughly 22 detachments carried over from 10th edition with new DP costs.
What's the best Space Marines detachment for beginners?
Gladius Task Force. It is the flexible, all-comers generalist, it works with almost any collection, and it lets you learn Oath of Moment without extra sub-systems before you move on to combining detachments.
- Warhammer 40k 11th edition starter guide (Wargamer) Β· 2026-07-02
- Download new Space Marine Faction Packs today (Warhammer Community) Β· 2026-06-08
- Space Marine Detachment Points list (Wargamer) Β· 2026-06-09
- 40k brings back an iconic Space Marine army rule for 11th edition (Wargamer) Β· 2026-06-05
- 11th Edition Faction Pack Review: Space Marines (Tabletop Battles) Β· 2026-06-05
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.