Gladius Task Force: The 11th-Edition Space Marines Generalist Detachment
How to play Gladius Task Force in 11th edition β the 3-DP all-comers benchmark, its Combat Doctrines, and why it can't be paired with a support detachment.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Gladius Task Force is the generalist benchmark for Space Marines in Warhammer 40,000 11th edition (launched June 2026): the flexible, take-anything detachment most lists are measured against, and the best starting point if you're unsure what to play. It costs the full 3 Detachment Points.
This is SprueSentry strategy commentary, not official rules. Gladius's detachment rule is well-established, but reviewers note the June 2026 pack largely republished the existing stratagem and enhancement text, so always confirm the specifics β and current points β against the free Space Marines Faction Pack before a game.
What the Combat Doctrines detachment rule does
Gladius's detachment rule is Combat Doctrines β three army-wide stances you switch between at the start of your Command phase, each usable only once per battle, so you cycle through them across the game:
- Devastator Doctrine β units can shoot even after they Advance.
- Tactical Doctrine β units can shoot and declare charges even after they Fall Back.
- Assault Doctrine β units can charge even after they Advance.
The skill is timing: bank the doctrines and burn each one on the turn it maximises your tempo. Note this is the detachment rule β it is separate from your Space Marines army rule, which at the current launch state is still Oath of Moment.
The 3-DP trade-off: no support detachment
Gladius is deliberately costed at the full 3 DP. In 11th edition a 2,000-point army has a 3-DP budget and can normally combine detachments β but because Gladius takes all 3, you cannot bolt a 1-DP support detachment onto it the way you can with a 2-DP core. Sources are candid that GW priced it this way because Gladius dominated 2025 competitive play. So the choice is stark: raw flexibility in one package (Gladius), or a specialised 2-DP core plus a 1-DP support (for example Ironstorm Spearhead + Fulguris Task Force). Pick Gladius when safety and adaptability matter more than a combined-detachment gimmick.
Stratagems and when to use them
- Storm of Fire (Shooting) β a unit's ranged weapons Ignore Cover, plus improved AP while in the Devastator Doctrine. Use against cover-campers, and double up under Devastator.
- Honour the Chapter (Fight) β melee weapons gain Lance (a charging bonus), plus AP while in the Assault Doctrine. Spend it on the unit you just charged.
- Squad Tactics (reactive) β a small reactive move to dodge a charge or adjust for an objective; larger while Tactical Doctrine is up.
- Only in Death Does Duty End β a dying melee unit still gets to swing. Hold it to guarantee retaliation on a key unit.
- Armour of Contempt (defensive) β worsens incoming AP by 1; the universal Space Marine save-saver for your linchpin unit.
Enhancements worth taking
- Adept of the Codex (Captain) β lets the bearer's own unit turn on the Tactical Doctrine independently, without spending your army-wide once-per-battle choice. Superb flexibility.
- The Honour Vehement β +1 Attack and +1 Strength in melee, rising to +2 under the Assault Doctrine; put it on a melee Captain leading Assault Intercessors.
- Artificer Armour β a 2+ save plus Feel No Pain 5+ for a front-line character you need to survive.
- Fire Discipline β the led unit's ranged weapons gain Sustained Hits 1; ideal on a shooting-unit leader.
(11th-edition points weren't independently confirmed, so build to the current pack's costs.)
Key units
- Captain β anchors the doctrine-support enhancements (Adept of the Codex, The Honour Vehement) and buffs a front-line brick.
- Assault Intercessors / melee bricks β Assault Doctrine plus Honour the Chapter and The Honour Vehement make a reliable, mobile threat.
- Sternguard Veterans / bolter firebase β Storm of Fire and Fire Discipline reward a durable shooting unit, and Devastator Doctrine lets it advance-and-shoot.
- Almost anything β Gladius is lightly restricted and faction-wide, so nearly any Adeptus Astartes unit slots in; that's the point.
When to pick Gladius Task Force
Choose Gladius when you want the strongest general-purpose list rather than a themed one β for beginners, for pick-up games, and any time raw flexibility and safety beat a gimmick. It teaches Oath of Moment targeting and doctrine timing without extra sub-systems, and almost any collection fits.
Sample gameplan: open in Devastator Doctrine so units Advance onto objectives and still shoot; use Storm of Fire to crack a priority target. Flip to Assault Doctrine on the turn you commit your melee bricks β Advance-and-charge with a Captain-led Assault Intercessor unit and spend Honour the Chapter. Keep the Tactical Doctrine in reserve for a reactive turn (Fall Back and still shoot/charge). Throughout, hold Armour of Contempt and Only in Death Does Duty End as reactive CP.
Common questions
How many Detachment Points is Gladius Task Force?
3 DP β the full budget of a 2,000-point army. Unlike 2-DP detachments, that means you cannot pair Gladius with a 1-DP support detachment; it is a single self-contained package.
What is the Gladius Task Force detachment rule?
Combat Doctrines: three army-wide stances (Devastator, Tactical, Assault) that you switch between at the start of your Command phase, each usable once per battle. Devastator shoots after Advancing, Tactical shoots/charges after Falling Back, Assault charges after Advancing.
Can I combine Gladius Task Force with another detachment?
No. At 3 DP it consumes your entire detachment budget at 2,000 points. If you want to combine detachments, take a 2-DP core (like Ironstorm Spearhead or Anvil Siege Force) plus a 1-DP support (like Fulguris Task Force or Librarius Conclave) instead.
Is Gladius Task Force good for beginners?
Yes β it's the recommended starting detachment. It's the flexible all-comers option, works with almost any Space Marine collection, and lets you learn Oath of Moment and doctrine timing before you move on to combining detachments.
- Warhammer 40k 11th edition starter guide (Wargamer) Β· 2026-07-02
- Download new Space Marine Faction Packs today (Warhammer Community) Β· 2026-06-08
- Space Marine Detachment Points list (Wargamer) Β· 2026-06-09
- 40k brings back an iconic Space Marine army rule for 11th edition (Wargamer) Β· 2026-06-05
- 11th Edition Faction Pack Review: Space Marines (Tabletop Battles) Β· 2026-06-05
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.