Ironstorm Spearhead: The 11th-Edition Space Marines Armour Detachment
How to play Ironstorm Spearhead in 11th edition β the 2-DP vehicle-and-Dreadnought detachment, its Armoured Wrath re-rolls, tank stratagems, Techmarine enhancements, and when to bring the armour.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Ironstorm Spearhead is the Space Marines armour-spam detachment: a 2-Detachment-Point package built to field as many tanks and Dreadnoughts as you can afford. This guide reflects Warhammer 40,000 11th edition (launched June 2026).
A note on sourcing: reviewers report the June 2026 Faction Pack shipped Ironstorm's rules as a near-verbatim republish of the previous codex text, so the mechanics below are current β but points and rules change through dataslates, so always confirm against the current free Space Marines Faction Pack before a game.
What the Armoured Wrath detachment rule does
Ironstorm's rule lets each Adeptus Astartes unit re-roll one Hit roll, one Wound roll, OR one Damage roll, once per phase, in both shooting and combat. It is a per-unit, per-phase re-roll β not a single army-wide one β so the more hulls you field, the more consistency boosts you rack up every phase. The standout use is re-rolling Damage on big variable-Damage guns (think a low roll on a melta or battle cannon), turning feast-or-famine tanks into reliable ones. Because the benefit scales with vehicle count, Ironstorm is strong in an armour list and weak in an infantry one.
Stratagems and when to use them
- Ancient Fury (Command phase) β buffs a Dreadnought with +1 to Move, Toughness, Leadership, Objective Control and to Hit. Use it on the Walker you're pushing up the board this turn so it arrives tougher and more accurate.
- Power of the Machine Spirit (opponent's Shooting phase) β a vehicle knocked below half wounds immediately shoots back at whatever just hit it. A dying tank's parting volley.
- Vengeful Animus β when a Deadly Demise vehicle is destroyed, it deals maximum mortal wounds automatically. Best when enemies are clustered around the wreck.
- Mercy is Weakness (your Shooting/Fight phase) β Sustained Hits against already-weakened enemy units (with easier crits for vehicles). A finisher to wipe a mauled squad.
- Unbowed Conviction β an under-strength unit ignores modifiers, shrugging off enemy to-hit and other debuffs.
- Armour of Contempt (defensive) β worsens incoming AP by 1. This is the universal Space Marine defensive strat and your bread-and-butter for keeping a key hull alive.
Enhancements worth taking
The best enhancements live on a Techmarine, which is close to an auto-include here:
- Target Augury Web (Techmarine) β each Command phase, give a nearby Vehicle Lethal Hits. The signature offensive enhancement; park it on your biggest gun platform.
- Adept of the Omnissiah (Techmarine) β once per round, change one failed-save hit on a nearby Vehicle to 0 Damage, negating a big incoming shot.
- Master of Machine War (any character) β lets a nearby Vehicle shoot even after it Advanced or Fell Back, buying mobility without losing firepower.
- The Flesh is Weak (any character) β a simple Feel No Pain 4+ durability boost.
(Exact 11th-edition points weren't independently confirmed, so build against the current pack's costs.)
Key units
- Dreadnoughts (Redemptor, Brutalis, Ballistus) β the centrepiece: the only Ancient Fury targets, and Armoured Wrath smooths their variable-Damage weapons.
- Gladiator tanks (Lancer/Valiant/Reaper) β premier gun platforms that love Lethal Hits from Target Augury Web plus Damage re-rolls.
- Repulsor Executioner β heavy weight-of-fire and a natural anchor for the defensive toolkit.
- Techmarine β enables the best enhancements and repairs your linchpin vehicle; near-mandatory.
- Vindicators, Predators, Land Raiders β classic armour spam that benefits from army-wide re-rolls and the durability stratagems.
When to pick Ironstorm Spearhead
Choose Ironstorm when your collection leans on multiple tanks and Dreadnoughts and you want to play a durable, grinding gunline rather than an infantry or assault army. Compared with the flexible generalist Gladius Task Force or the infantry-oriented Anvil and Firestorm detachments, Ironstorm hands every vehicle a free per-phase re-roll plus a tank-centric stratagem and enhancement suite. Its power scales directly with hull count β bring 4-6+ vehicles/Walkers to get full value.
Sample gameplan: field a heavy armour core plus a Techmarine. Weather the opponent's alpha strike with Armour of Contempt and Adept of the Omnissiah on your key tank. Each Command phase, put Target Augury Web on your biggest gun and Ancient Fury on the Dreadnought you're advancing. Spend Armoured Wrath re-rolls on Damage, use Mercy is Weakness to finish weakened squads, and turn dying tanks into value with Power of the Machine Spirit and Vengeful Animus. Grind the midboard with armour the opponent struggles to shift.
Common questions
How many Detachment Points is Ironstorm Spearhead?
2 DP. At a 2,000-point (3 DP) game that leaves 1 DP spare for a cheap support detachment like Fulguris Task Force or Librarius Conclave; at 1,000 points (2 DP) it uses your whole budget.
What is the Ironstorm Spearhead detachment rule?
Armoured Wrath: each of your units can re-roll one Hit, Wound, or Damage roll once per phase, in shooting and combat. It's a per-unit re-roll, so it scales with how many vehicles and Dreadnoughts you bring β best used to smooth variable-Damage weapons.
What's the best enhancement in Ironstorm Spearhead?
Target Augury Web on a Techmarine, which grants a nearby Vehicle Lethal Hits each Command phase. The Techmarine is close to an auto-include for its enhancements and vehicle repair.
Is Ironstorm Spearhead good with an infantry list?
No. Its Armoured Wrath re-roll is per-unit and its stratagems and enhancements almost all target Vehicles and Walkers, so the detachment rewards armour spam and offers little to an infantry-heavy army.
- Warhammer 40k 11th edition starter guide (Wargamer) Β· 2026-07-02
- Download new Space Marine Faction Packs today (Warhammer Community) Β· 2026-06-08
- Space Marine Detachment Points list (Wargamer) Β· 2026-06-09
- 40k brings back an iconic Space Marine army rule for 11th edition (Wargamer) Β· 2026-06-05
- 11th Edition Faction Pack Review: Space Marines (Tabletop Battles) Β· 2026-06-05
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.