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The headline change is Detachment Points. In 10th edition you picked exactly one detachment and built your whole army inside its rules. In 11th edition you instead get a DP budget β roughly 2 DP at 1,000 points and 3 DP at 2,000 points β and you spend it on detachments that each cost 1 to 3 DP depending on how powerful they are. For the first time you can combine detachments: a 2-DP core plus a 1-DP support detachment, mixing their rules, stratagems and enhancements in one list.
How to play 1st Company Task Force in 11th edition β the 2-DP elite Terminator and Veteran melee detachment, its once-per-game Oath wound re-rolls, and how to time the assault.
How to play Anvil Siege Force in 11th edition β the 2-DP static gunline, its stay-still shooting bonuses, siege stratagems, and when to dig in and hold.
How to play Armoured Speartip in 11th edition β the 3-DP mechanised detachment, the HEAVY TRANSPORT keyword, free disembark moves, and the Land Raider rush that made it famous.
How to play Bastion Task Force in 11th edition β the 2-DP Intercessor detachment, its auspex scanned target-marking, Battleline mobility, and how to win with ordinary power armour.
How to play Blade of Ultramar in 11th edition β the 3-DP Ultramarines detachment, Mastered Doctrines, why Marneus Calgar changes it, and how it compares to Gladius Task Force.
How to play Ceramite Sentinels in 11th edition β the 3-DP army-wide re-roll detachment, the ENTRENCHED keyword, and why holding ruins is the whole gameplan.
How to play Emperor's Shield in 11th edition β the 2-DP Imperial Fists detachment, its Oath of Moment wound re-rolls, the Lysander payoff, and its veteran and Terminator toolkit.
How to play Firestorm Assault Force in 11th edition β the 2-DP Assault-and-transports detachment, its inside-12-inch Strength bonus, flamer stratagems, and the Rhino-rush gameplan.
How to play Forgefather's Seekers in 11th edition β the 2-DP Salamanders flame detachment, its close-range Strength bonus, the Vulkan He'stan Infernus payoff, and Torrent tricks.
How to play the new 1-DP Fulguris Task Force β turn-one anti-grav redeploys, hit-and-run Speeder firepower, and when to bolt it onto a bigger detachment.
How to play Gladius Task Force in 11th edition β the 3-DP all-comers benchmark, its Combat Doctrines, and why it can't be paired with a support detachment.
How to play Hammer of Avernii in 11th edition β the 2-DP Iron Hands detachment, its Oath of Moment wound re-rolls, the Caanok Var re-target clause, and its attrition toolkit.
How to play Headhunter Task Force in 11th edition β the 2-DP tank-hunter detachment, the TANK ACE keyword, guaranteed Advances, and how it differs from Ironstorm Spearhead.
How the 2+1 DP pairing of Ironstorm Spearhead and Fulguris Task Force works in 11th edition β a durable armour gunline plus fast Speeders to grab the objectives tanks can't reach.
How to play Ironstorm Spearhead in 11th edition β the 2-DP vehicle-and-Dreadnought detachment, its Armoured Wrath re-rolls, tank stratagems, Techmarine enhancements, and when to bring the armour.
How to play the reworked 1-DP Librarius Conclave in 11th edition β rotating army-wide Psychic Disciplines, no stratagems but five enhancements, and when to add it.
How to play Orbital Assault Force in 11th edition β the 2-DP drop-pod and deep-strike detachment, its arrival re-rolls, character sniping, and how to avoid the classic alpha-strike trap.
How to play Reclamation Force in 11th edition β the 2-DP objective-grinding detachment, its AP and defensive bonuses around objectives, and how to win on points rather than kills.
How to play Shadowmark Talon in 11th edition β the 2-DP Raven Guard stealth detachment, its long-range cover rule, Phobos tricks, and how it differs from Vanguard Spearhead.
How to play Spearpoint Task Force in 11th edition β the 2-DP White Scars detachment, advance-and-charge for 1 DP less than Stormlance, and its bike-and-Mounted toolkit.
How to play Stormlance Task Force in 11th edition β the 3-DP advance-and-charge army, its Lightning Assault mobility, and the bike and jump-pack units that carry it.
How to play the new 1-DP Subversion Assets detachment β Phobos and Scout covert control, the Nowhere to Hide marking rule, and when to add it as a scoring support package.
How to play Vanguard Spearhead in 11th edition β the 2-DP Phobos recon detachment, its (nerfed) Shadow Masters cover rule, stealth stratagems, and objective-holding game.
How to play Vengeful Hosts in 11th edition β the 1-DP Armageddon campaign detachment for Fly Infantry, its ingress-and-charge re-rolls, three stratagems, and the Orksbane relic.