Ironstorm Spearhead + Fulguris Task Force: A 3-DP Space Marines Combo
How the 2+1 DP pairing of Ironstorm Spearhead and Fulguris Task Force works in 11th edition β a durable armour gunline plus fast Speeders to grab the objectives tanks can't reach.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
One of the best things about Warhammer 40,000 11th edition (launched June 2026) is that Detachment Points let you combine detachments. This page covers a clean, legal, complementary pairing: Ironstorm Spearhead (2 DP) + Fulguris Task Force (1 DP) β a durable vehicle gunline that bolts on a fast Speeder wing to cover its biggest weakness, board coverage.
This is SprueSentry strategy commentary, not official rules. The army-building interactions below reflect the current 11th-edition rules as best we can confirm them, but the DP system is new β always check the free Core Rules and Space Marines Faction Pack before a tournament.
The Detachment-Point math
At a 2,000-point Strike Force game you have a 3-DP budget. Ironstorm Spearhead costs 2 DP and Fulguris Task Force costs 1 DP, so together they use exactly 3 DP β a legal, full-budget pairing. Two things to note:
- This combo is a 2,000-point pairing. At 1,000 points you only have 2 DP, so you'd run Ironstorm alone (or a different 2-DP/1-DP mix isn't possible with Ironstorm at 2 DP plus anything).
- You cannot build this out of a 3-DP detachment. Gladius Task Force and Stormlance are 3 DP and take your whole budget, so they can't add a support β combining is a 2-DP-core-plus-1-DP-support game.
How the two detachments stack
Under 11th edition's army-building rules, each detachment you include grants an army-wide rule, and your army can use both detachments' stratagems plus a shared pool of enhancements (up to four at 2,000 points). In practice that means:
- Ironstorm's Armoured Wrath (a per-unit, per-phase re-roll of one Hit, Wound, or Damage roll) applies across the army β including the Fulguris Speeders, which are Vehicles, so their guns get the same consistency boost.
- Fulguris's Skystrike turn-one reposition applies to your Speeder units, giving the otherwise slow armour list a fast element that starts the game already in threatening positions.
- You can mix enhancements from both lists β for example Target Augury Web on a Techmarine (Lethal Hits on a big gun) and Bellicose Weapon Spirits on a Speeder (re-roll its random Damage).
- You draw on both stratagem suites: Ironstorm's tank tools (Ancient Fury, Power of the Machine Spirit, Armour of Contempt) and Fulguris's Reactive Evasion to keep Speeders alive after they strike.
Why they cover each other's weaknesses
Ironstorm's weakness is the board. A tank-and-Dreadnought gunline is durable and hits hard, but it's slow and struggles to contest far or backfield objectives β a fast opponent can score around it. Fulguris fixes exactly that: for a single Detachment Point you add Land Speeders and Storm Speeders that redeploy turn one, threaten distant objectives, and pick off targets the tanks can't angle onto, then slide back out of danger with Reactive Evasion.
Conversely, the Speeders are fragile alone β but bolted onto an Ironstorm core they benefit from Armoured Wrath's re-rolls and operate under the covering fire of a heavy gunline. The result is a list that holds the middle with armour and wins the edges with speed.
When to run it (and the alternatives)
Run Ironstorm + Fulguris when your collection is armour-heavy and you keep losing games on objectives to faster armies. It trades a small amount of raw firepower (the 1 DP could instead be more of a 3-DP monolith) for mobility and board control.
Alternatives for that same 1-DP support slot on an Ironstorm core:
- Ironstorm + Subversion Assets β cover objectives with covert Phobos/Scout scoring instead of speed; better into gunlines, worse at chasing.
- Ironstorm + Librarius Conclave β add rotating psychic buffs (e.g. Pyromancy for +1 AP, Telekinesis for -1 Strength incoming) if you run Librarians.
Choose the Speeders when the problem you need to solve is reach and tempo; choose the others when it's scoring grind or durability.
Common questions
Is Ironstorm Spearhead + Fulguris Task Force a legal combination?
Yes, at 2,000 points. Ironstorm costs 2 DP and Fulguris costs 1 DP, using exactly the 3-DP budget of a Strike Force game. It isn't legal at 1,000 points, where you only have 2 DP.
Do both detachment rules apply to the whole army?
Under 11th edition's army-building rules, each detachment you include grants an army-wide rule, so you get both Ironstorm's Armoured Wrath and Fulguris's Skystrike β though each rule still only affects the units its own text specifies (Skystrike, for instance, only moves Speeders). Confirm against the current Core Rules, since the DP system is new.
Why pair Ironstorm Spearhead with Fulguris Task Force?
Ironstorm is a durable but slow armour gunline that struggles to reach far objectives; Fulguris adds fast Speeders for just 1 DP that redeploy turn one, contest distant objectives, and pick off targets the tanks can't angle onto β covering the armour list's biggest weakness.
Is this combo better than a single Gladius Task Force?
It's a different plan. Gladius (3 DP) is the flexible all-comers generalist; Ironstorm + Fulguris is a specialised armour list with a fast support wing. Take the combo when your collection is vehicle-heavy and you want mobility to hold objectives; take Gladius when you want maximum flexibility in one package.
- Warhammer 40k 11th edition starter guide (Wargamer) Β· 2026-07-02
- Download new Space Marine Faction Packs today (Warhammer Community) Β· 2026-06-08
- Space Marine Detachment Points list (Wargamer) Β· 2026-06-09
- 40k brings back an iconic Space Marine army rule for 11th edition (Wargamer) Β· 2026-06-05
- 11th Edition Faction Pack Review: Space Marines (Tabletop Battles) Β· 2026-06-05
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.