Stormlance Task Force: The 11th-Edition Space Marines Fast-Assault Detachment
How to play Stormlance Task Force in 11th edition β the 3-DP advance-and-charge army, its Lightning Assault mobility, and the bike and jump-pack units that carry it.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Stormlance Task Force is the Space Marines fast-assault detachment: a 3-Detachment-Point package that turns bikes, jump-pack infantry and fast vehicles into an army that advances and still charges. It's White Scars in flavour but any Chapter can run it, in Warhammer 40,000 11th edition (launched June 2026).
This is SprueSentry strategy commentary, not official rules. The detachment's DP cost and core rule are officially confirmed; its stratagem and enhancement specifics carry over from the previous codex and weren't independently confirmed for 11th edition, so treat those as a guide and check the current free Space Marines Faction Pack.
What the Lightning Assault detachment rule does
Stormlance's rule lets your units declare a charge in a turn they Advanced or Fell Back. That single line is enormous: your whole army gains huge, reliable charge threat ranges, can Advance across the board and still slam into combat, or Fall Back out of a bad fight and re-charge somewhere better. It converts board speed directly into melee pressure and is the reason Stormlance dictates the tempo of a game rather than reacting to it.
Stratagems and when to use them
These carry over from the detachment's previous incarnation and are near-certainly current, but confirm exact costs in the pack:
- Shock Assault β re-roll a charge and give the unit's melee weapons Lance (a to-wound bonus after charging). Spend it to make a game-deciding charge reliable and hit harder.
- Full Throttle β a Mounted or Vehicle unit Advances a fixed distance instead of rolling, guaranteeing the extra move. Use it when you must reach an objective or a charge.
- Blitzing Fusillade β a unit's ranged weapons gain Assault (already-Assault weapons gain Sustained Hits 1), so it can Advance and still shoot.
- Wind-swift Evasion β a reactive move on the opponent's turn to dodge or reposition a fast unit.
- A defensive -1 to be hit/wounded stratagem softens the counter-punch on your fast attackers after they commit.
Enhancements worth taking
The signature offensive enhancement is Fury of the Storm on a Mounted character (a Bike Captain or Chaplain on Bike): +1 Strength and AP in melee, rising to +2/+2 on a turn it charges β the core of a bike deathstar. Supporting picks include Portents of Wisdom (re-roll Advance rolls, smoothing the advance-and-charge plan), Hunter's Instincts (bring the bearer's unit in from Strategic Reserves earlier), and Feinting Withdrawal (shoot in a turn the unit Fell Back). Note that Mounted HQ options are limited in the current edition, which constrains who can carry the Mounted-only enhancements β check your Chapter's datasheets. (Points weren't confirmed for 11th edition.)
Key units
- Outriders β core fast bikes that benefit directly from the advance-and-charge rule and the Mounted enhancements.
- Chaplain on Bike / Bike Captain β one of the few Mounted HQ options and the natural carrier for Fury of the Storm to lead a bike block.
- Jump Pack Assault Intercessors + Jump Pack Captain β Fly plus advance-and-charge gives enormous, reliable charge range across terrain; a staple aggressive block.
- Inceptors and other jump units β everything gains the rule, so deep-strike and jump units convert speed into early melee.
- Fast/Flying vehicles (Storm Speeders, Stormtalon) β extend the mobility and disruption theme and love Full Throttle.
When to pick Stormlance Task Force
Choose Stormlance when you want a fast, aggressive army that dictates the game β early board control, alpha-strike charges, and the ability to disengage and re-engage rather than a static gunline. It's the natural home for a bike- or jump-pack-heavy collection, and unrestricted so any Chapter can field it.
Be aware it costs the full 3 DP, so like Gladius it uses your entire 2,000-point budget and cannot be paired with a 1-DP support detachment. Sample gameplan: deploy aggressively with a Mounted or Jump Captain carrying Fury of the Storm; push up turns 1-2 with Full Throttle advances, use Blitzing Fusillade so advancing units still shoot, then charge after advancing with Shock Assault making the key charge reliable. Trade efficiently β stuck units Fall Back and charge again next turn β and win on tempo and objectives rather than attrition.
Common questions
How many Detachment Points is Stormlance Task Force?
3 DP β the full budget at 2,000 points. Like Gladius Task Force, that means it can't be paired with a 1-DP support detachment; it's a single self-contained fast-assault package.
What is the Stormlance Task Force detachment rule?
Lightning Assault: your units can declare a charge in a turn they Advanced or Fell Back. It gives the whole army huge charge threat ranges and lets you fall back from a bad fight and re-charge, converting mobility into melee pressure.
What units are best in Stormlance Task Force?
Fast Mounted and jump-pack units: Outriders, Jump Pack Assault Intercessors and Inceptors, led by a Bike or Jump Pack Captain β ideally one carrying Fury of the Storm for a hard-hitting charge leader.
Can I combine Stormlance with another detachment?
No. At 3 DP it uses your whole detachment budget at 2,000 points, so it can't take a 1-DP support. If you want to combine detachments, use a 2-DP core plus a 1-DP support instead.
- Warhammer 40k 11th edition starter guide (Wargamer) Β· 2026-07-02
- Download new Space Marine Faction Packs today (Warhammer Community) Β· 2026-06-08
- Space Marine Detachment Points list (Wargamer) Β· 2026-06-09
- 40k brings back an iconic Space Marine army rule for 11th edition (Wargamer) Β· 2026-06-05
- 11th Edition Faction Pack Review: Space Marines (Tabletop Battles) Β· 2026-06-05
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.