Take Armoured Speartip when you own Land Raiders or Repulsors and want to play the fastest, most physically aggressive Marine list available. It has been widely flagged since its April 2026 preview as one of the strongest things Space Marines can do, precisely because it stacks a vehicle move, a disembark, a guaranteed minimum free move, and a Hit and Wound bonus into one turn.
The cost is the whole budget: at 3 DP it fills a 2,000-point army, so no 1-DP support. It is also a genuine investment in models β without at least one 14+ wound transport, the best half of the detachment is switched off and you would be better served by Firestorm Assault Force, which does the mechanised theme at 2 DP with cheaper hulls.
Sample gameplan: put a character with Tip of the Spear inside a Land Raider carrying Terminators or Aggressors. Scout 6", move the Raider flat out toward the midfield, use Ceramite Sledgehammer to drive through a screen if one is in the way, disembark, take the D3+3" free move onto the objective, and spend Purgation Doctrine for +1 to Hit and +1 to Wound. Hold Armour of Contempt for the return fire, re-embark with Rapid Embarkation once the objective is clear, and keep Machine Wrath for the turn the Raider finally dies.