Crusher Stampede: The 11th-Edition Tyranids Big-Monster Detachment
How to play Crusher Stampede in 11th edition β the 2-DP all-monsters detachment that hits harder as its beasts take damage, and finally holds objectives.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Crusher Stampede is the Tyranids big-monster detachment: a 2-Detachment-Point package for a low-model-count army of Carnifexes, Norn beasts and other monstrosities that brawl and grind. It reflects Warhammer 40,000 11th edition (Tyranids Faction Pack, June 2026).
This is SprueSentry strategy commentary, not official rules. Its rules carry over from the codex into the Faction Pack; points weren't cleanly confirmed for 11th edition, so confirm against the current pack and the Warhammer 40,000 app before a game.
What the Enraged Behemoths detachment rule does
Your Tyranids Monster units get +1 to Hit while below Starting Strength and, on top of that, +1 to Wound while below half strength β so your beasts become more dangerous as they take casualties. Crucially, a Monster unit at full Starting Strength adds 2 to its Objective Control, patching the classic weakness of a monster list: actually holding objectives. It's a detachment that converts incoming damage into offence and lets big models score.
Stratagems and when to use them
- Rampaging Monstrosities (Fight) β a Monster unit re-rolls Hit rolls. Your reliability button on the key combat.
- Massive Impact (Charge) β after a Monster charges, roll six dice against a target; each 4+ is a mortal wound. Alpha-strike damage on the charge.
- Swarm-Guided Salvoes (Shooting) β a Monster's ranged attacks gain Ignores Cover and ignore hit modifiers. Turns a Tyrannofex or Exocrine reliable.
- Savage Roar (defensive) β force a Battle-shock test and -1 to Hit on an enemy, blunting a counter-attack.
- Untrammelled Ferocity (Movement) β move a Monster over terrain and models.
- Corrosive Viscera β a destroyed Deadly Demise Monster deals maximum mortal wounds.
Enhancements worth taking
- Ominous Presence β +3 Objective Control on the bearer, doubling down on the detachment's scoring fix.
- Monstrous Nemesis β +1 to Wound against Monsters and Vehicles, your answer to enemy armour and mirror monsters.
- Enraged Reserves β if the bearer dies in melee, on a 3+ it fights before removal.
- Null Nodules β a once-per-battle Feel No Pain 5+ against Psychic attacks.
Key units
- Carnifexes / Screamer-Killers / Old One Eye β the core big-beast bodies; Old One Eye buffs nearby Carnifexes and carries enhancements.
- Norn Emissary / Norn Assimilator β durable heavy hitters that threaten armour and hold objectives at full strength.
- Tyrannofex / Exocrine β Monster shooting platforms improved by Swarm-Guided Salvoes.
- Haruspex / Maleceptor / Tervigon β tanky monsters that trigger Enraged Behemoths as they take wounds.
When to pick Crusher Stampede
Take it for a low-model-count, all-monsters army that wants to brawl. It converts incoming damage into offence β surviving beasts hit harder as their unit shrinks β and the +2 OC at full strength finally lets monsters score. At 2 DP it leaves 1 DP for a support like Warrior Bioform Onslaught or Ambush Predators.
Sample gameplan: deploy a wall of monsters and use Ominous Presence and the full-strength +2 OC to contest objectives early. Push forward; as multi-model Monster units (a Carnifex brick) drop below Starting Strength the +1 to Hit kicks in, and below half the +1 to Wound stacks β wounded units become deadlier. Use Untrammelled Ferocity to reposition, Rampaging Monstrosities on the key combat, Massive Impact for a charge alpha, and Savage Roar to blunt counter-attacks.
Common questions
How many Detachment Points is Crusher Stampede?
2 DP, leaving 1 DP at a 2,000-point game for a support detachment like Warrior Bioform Onslaught or Ambush Predators.
What is the Crusher Stampede detachment rule?
Enraged Behemoths: your Tyranids Monsters get +1 to Hit while below Starting Strength and +1 to Wound while below half strength, so they grow deadlier as they take casualties β plus +2 Objective Control while at full strength so monsters can actually score.
Does Crusher Stampede help monsters hold objectives?
Yes. A Monster unit at full Starting Strength adds 2 to its Objective Control, which patches the classic weakness of a low-model-count monster list. The Ominous Presence enhancement adds a further +3 on the bearer.
What units are best in Crusher Stampede?
Big beasts: Carnifexes and Old One Eye, Norn Emissaries and Assimilators, and shooting monsters like the Tyrannofex and Exocrine. Multi-model Monster units get the most from the below-strength Hit and Wound bonuses.
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Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.