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The structural change is Detachment Points. In 10th edition you chose one detachment; in 11th you get a DP budget β roughly 2 DP at 1,000 points and 3 DP at 2,000 points β and spend it on detachments that each cost 1 to 3 DP, so you can now combine detachments.
How to play Ambush Predators β the 1-DP detachment that deep-strikes Deathleaper and Lictors to hunt and delete enemy characters.
How to play Assimilation Swarm in 11th edition β the 2-DP Harvester detachment that heals your monsters and returns dead gaunts, refusing to die.
How to play Crusher Stampede in 11th edition β the 2-DP all-monsters detachment that hits harder as its beasts take damage, and finally holds objectives.
How to play Invasion Fleet in 11th edition β the 3-DP all-comers detachment, its Hyper-adaptations menu, and why it's the safe starting pick.
How to play Synaptic Nexus in 11th edition β the 2-DP Synapse-network detachment with round-long army-wide Imperatives, the Tyranid answer to a Gladius.
How to play Talons of the Norn Queen β the new 1-DP detachment that lets your Norn monsters re-pick their Singular Purpose mid-game.
How to play Unending Swarm in 11th edition β the 2-DP gaunt-horde detachment that turns your own casualties into forward Surge moves and recycles dead units back onto the board.
How to play Vanguard Onslaught in 11th edition β the 2-DP fast-infiltrator detachment that advances-and-charges and hunts characters with Lictors and Genestealers.
How to play Warrior Bioform Onslaught β the 1-DP detachment that makes Tyranid Warriors a durable Battleline core with a 5+ invulnerable save.