Tyranids Β· detachment

Unending Swarm: The 11th-Edition Tyranids Horde Detachment

How to play Unending Swarm in 11th edition β€” the 2-DP gaunt-horde detachment that turns your own casualties into forward Surge moves and recycles dead units back onto the board.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Unending Swarm is the Tyranids gaunt-horde detachment: a 2-Detachment-Point package that floods the board with cheap bugs and turns its own losses into momentum. It reflects Warhammer 40,000 11th edition (Tyranids Faction Pack, June 2026).

This is SprueSentry strategy commentary, not official rules. The detachment rule and headline stratagems are well-corroborated; some stratagem points and timings are aggregator-sourced, so confirm against the current Faction Pack and the Warhammer 40,000 app before a game.

What the Insurmountable Odds detachment rule does

When an enemy unit finishes shooting and kills one or more models from your Endless Multitude units (Termagants, Hormagaunts and the like), each such unit rolls a D6 and makes a Surge move up to that many inches toward the nearest enemy β€” even into Engagement Range. Battle-shocked units can't Surge, so keep your synapse web intact. The effect is brilliant for a horde: the shooting that's meant to thin your swarm instead hurls it forward, closing distance and contesting ground you'd otherwise lose.

Stratagems and when to use them

  • Unending Waves (once per battle) β€” a destroyed Endless Multitude unit returns to Strategic Reserves at full strength. Recycle a key block to re-contest an objective late.
  • Synaptic Goading (reactive) β€” re-roll a Surge move and redirect it toward the nearest objective instead of the nearest enemy. Turns incoming fire into scoring.
  • Swarming Masses (Shooting/Fight) β€” a unit gains Sustained Hits 1, and units of 15+ models score Critical Hits on 5+. Your big-squad damage spike.
  • Bounding Advance (Movement) β€” add a flat 6" when Advancing instead of rolling.
  • Teeming Masses (defensive) β€” -1 to enemy Hit rolls against a unit.
  • Preservation Imperative (defensive) β€” a unit counts as under five models versus Blast, denying bonus attacks.

Enhancements worth taking

  • Relentless Hunger β€” +2" Move for the bearer's unit, pushing the horde up faster.
  • Naturalised Camouflage β€” up to three nearby Endless Multitude units gain Benefit of Cover for the battle round.
  • Adrenalised Onslaught β€” the bearer's unit moves an extra 3" when Piling In or Consolidating, spreading the melee.
  • Piercing Talons β€” the bearer's Critical Wounds improve AP by 1.

(Points live in the app; confirm there.)

Key units

  • Termagants β€” the cheap Endless Multitude battleline; big squads trigger Surge moves and Swarming Masses' 15+-model Crit bonus.
  • Hormagaunts β€” fast melee gaunts that Surge into Engagement Range off casualties, closing for free.
  • Gargoyles β€” mobile flying gaunts for objective play.
  • Synapse support (Neurotyrant, Winged Tyranid Prime) β€” keeps hordes out of Battle-shock so they can keep Surging, and carries the enhancements.

When to pick Unending Swarm

Take it when your collection is built on big blocks of gaunts and you want to grind through attrition, flood the midboard, and turn your own losses into forward momentum and objective pressure. It rewards model count and board coverage over elite quality. At 2 DP it leaves 1 DP for a support like Warrior Bioform Onslaught or Ambush Predators.

Sample gameplan: deploy wide with multiple 15-20 model gaunt blocks plus synapse. Push everything up turn one; when the opponent shoots your screens, Surge (redirected to objectives with Synaptic Goading) to claim ground. Bounding Advance guarantees long moves; Swarming Masses turns big squads into a Sustained-Hits engine in combat. When a key block dies, Unending Waves recycles it into Reserves to arrive fresh β€” out-attrition the opponent over five turns.

Common questions

How many Detachment Points is Unending Swarm?

2 DP, leaving 1 DP at a 2,000-point game for a support detachment like Warrior Bioform Onslaught or Ambush Predators.

What is the Unending Swarm detachment rule?

Insurmountable Odds: when an enemy shoots and kills models from your Endless Multitude units, each such unit makes a D6" Surge move toward the nearest enemy. Battle-shocked units can't Surge, so it rewards keeping your synapse web intact.

What units are best in Unending Swarm?

Big blocks of Endless Multitude gaunts β€” Termagants and Hormagaunts especially, since 15+-model squads unlock the Swarming Masses Crit bonus β€” plus synapse creatures to keep them steady and Surging.

How does Unending Swarm recycle dead units?

The Unending Waves stratagem (once per battle) returns a destroyed Endless Multitude unit to Strategic Reserves at full strength, letting it redeploy and re-contest objectives late in the game.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.