The 2 DP allied detachment: bring Blood Legions daemons up to a points cap, and ramp Blood Tithe points into permanent army-wide abilities.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Khorne Daemonkin costs 2 DP and its force disposition is Reconnaissance. It is the exception to the Pact of Blood army rule, which otherwise forbids selecting BLOOD LEGIONS as your Army Faction.
Blood Tithe: each time a BLOOD LEGIONS or WORLD EATERS unit from your army destroys an enemy unit, roll one D6, and on a 3+ you gain 1 Blood Tithe point. At the start of the Command phase you can spend points to activate an ability for the rest of the battle.
That last clause is the one to internalise. These are not per-turn purchases. They are permanent, so the detachment is a ramp: weak early, and progressively stronger as the bodies pile up.
This is SprueSentry strategy commentary, not official rules. Written against the official World Eaters Faction Pack version 1.2, legal for matched play from 26 August 2026, with Detachment Point costs, force dispositions, Unique Tags and enhancement points from the official Munitorum Field Manual version 1.3, read on 27 August 2026. Enhancement points are dataslate-volatile; the Warhammer 40,000 app is the final word.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.