World Eaters Β· detachment

World Eaters: Butchers of Khorne Detachment Guide (11th Edition)

The 1-DP Terminator detachment: stack an extra Blessing of Khorne onto engaged Terminator squads and turn already-tough bodies into blessing-fuelled bricks.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Butchers of Khorne is the 1-DP Faction Pack detachment for players who want their World Eaters in Terminator armour. Its whole identity is doubling down on the army rule: engaged Terminator squads roll to activate an additional Blessing of Khorne, so a single unit can be running as many as three blessings at once in the fights that matter. Combine that with Terminators' durability and you get a slow, expensive, extremely hard-to-shift anvil that also hits like a truck. It is a narrower build than Berzerker Warband, but if you have leaned into Chaos Terminators it rewards the investment. This guide is SprueSentry's take, not the official card β€” see the army guide for how Blessings and Detachment Points work first.

The detachment rule

The detachment rule β€” reported as an 'Adamantine Avalanche' style effect β€” lets your World Eaters Terminator squads activate an extra Blessing of Khorne when they are engaged in combat, on top of the ones your army rule already switched on that round. The result is a unit that can stack up to three blessings at once in the fight that matters, layering, say, extra hits, armour penetration and re-rolls onto an already tough body. It is a pure force-multiplier: the more your Terminators fight, the more the detachment pays off. Exact triggers, timing and how many blessings actually stack sit on the card, so treat the numbers as directional and confirm them in the 40k app before you build around them.

Stratagems and when to use them

A Terminator detachment's stratagems point two ways: making your bricks hit even harder, and making them nearly impossible to remove. Expect a melee-boost stratagem for the decisive fight and a damage-reduction or protective stratagem to shrug off enemy shooting while your slow Terminators cross the board. The discipline is patience: Terminators are expensive and move at foot pace, so spend your protective stratagems early to survive the walk, and save the offensive one for the objective fight. Deep-strike and re-position tools, if present, help offset their lack of speed. Confirm the exact stratagem list, costs and restrictions on the detachment card in the app.

Enhancements

Enhancements here typically buff a Terminator character leading a squad β€” reported options include weapon-skill upgrades and other combat boosts that make your anvil also a hammer. The general approach: put your best enhancement on the character attached to the unit you intend to throw at the most important target, so the detachment rule, the stratagems and the enhancement all land on the same brick. Avoid spreading thin upgrades across multiple squads; concentration wins fights. Specific enhancement names, points and eligibility are printed on the detachment card, so build to what the current pack offers rather than to this general summary, and re-check after any dataslate.

Key units

The star is the World Eaters (Chaos) Terminator squad β€” that is the unit the whole detachment is built to elevate. A Terminator character to lead them turns the squad into a self-contained threat. Around that core you still want a cheaper, faster element β€” Khorne Berzerkers or Eightbound β€” to hold objectives and screen while your Terminators grind up the middle, because a pure-Terminator army is slow and low on model count. Named characters that boost durability or blessings are worth considering. Confirm current datasheets, wargear and points before finalising, as the roster and costs move with balance updates.

When to take it

Take Butchers of Khorne when Chaos Terminators are the heart of your collection and you want the toughest, most blessing-saturated anvil World Eaters can field. It is a strong, focused 1-DP pick. Skip it if your army is built around massed Berzerkers (Berzerker Warband), standout characters (Vessels of Wrath) or daemon engines (Brazen Engines). Be honest about the trade-off: Terminators are durable and lethal but slow and few in number, so this build asks you to play the mission carefully rather than out-model your opponent. Learn the army's tempo in a broader detachment first if you are new, then commit to Terminators once you know how to protect a low model count.

Common questions

Can a unit really have three Blessings of Khorne at once here?

That is the reported ceiling: your army rule switches on its blessings, and the Butchers of Khorne rule lets an engaged Terminator squad activate an additional one on top. Exact stacking limits and timing are on the detachment card, so confirm the precise number and conditions in the 40k app before you count on it.

How much does Butchers of Khorne cost in Detachment Points?

1 DP, the same as the other 11th-edition Faction Pack detachments (Brazen Engines and Vessels of Wrath). The 10th-edition codex detachments cost 2 DP each. Check the exact cost and your total budget in the current matched-play pack.

Is a pure-Terminator army viable?

It can be brutally tough, but Terminators are slow and expensive, so a pure list fields few models and can struggle to score. Most players pair the Terminator core with a cheaper, faster Berzerker or Eightbound element to hold objectives and screen. Confirm current points before committing.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.