The 2 DP mechanised detachment: anything that disembarks gets +1 to charge rolls and [lance] until the end of the turn, which is the faction's real answer to crossing the table.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Goretrack Onslaught costs 2 DP and its force disposition is Take and Hold. It solves the World Eaters' actual problem, which is not damage but distance.
Rush to the Fray: each time a WORLD EATERS unit disembarks from a TRANSPORT, until the end of the turn, add 1 to Charge rolls for that unit and its melee weapons gain [lance].
Both halves land on the same turn. [lance] gives +1 to wound rolls on a turn the unit charges, and the turn you disembark is the turn you charge, so the two clauses are designed to fire together.
This is SprueSentry strategy commentary, not official rules. Written against the official World Eaters Faction Pack version 1.2, legal for matched play from 26 August 2026, with Detachment Point costs, force dispositions, Unique Tags and enhancement points from the official Munitorum Field Manual version 1.3, read on 27 August 2026. Enhancement points are dataslate-volatile; the Warhammer 40,000 app is the final word.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.