Triptych of the Macharian Crusade (20 pts). Each time the bearer uses an Act of Faith to substitute a saving throw, that saving throw is successful, irrespective of the value of the Miracle dice used.
Read that against Sacred Rites and you will see why it is the standout in the faction. Two Acts of Faith per phase, and the save-substituting ones cannot fail no matter what dice you feed them. It also solves the pool's structural weakness: half your Miracle dice are low, and this makes your 1s and 2s into guaranteed saves. Dead dice become your best dice.
Litanies of Faith (10 pts). CANONESS or PALATINE only. At the start of your Command phase, take a Leadership test for the bearer; if it passes you gain 1 Miracle dice.
Divine Aspect (5 pts). In your Movement phase select one enemy unit within 12 inches; it must take a Battle-shock test, and if it fails you gain 1 Miracle dice. The cheapest enhancement in the detachment and a second reliable tap.
Blade of Saint Ellynor (15 pts). Improve the Strength and AP of the bearer's melee weapons by 1 and give them [PRECISION]; each time the bearer fights, if enemy models are destroyed, gain 1 Miracle dice.
Three of the four generate Miracle dice. That is the detachment answering its own weakness, and it is why the enhancement package here should be read as part of the detachment rule rather than separately.
Enhancement points are dataslate-volatile; confirm in the app.