Artillery Support
A menu chosen once per battle round, which makes it the most decision-dense detachment rule in the faction. At the start of the battle round, select one of three types of artillery support. Creeping Barrage, as rewritten by Faction Pack v1.2: roll one D6 for each enemy unit that is more than 12 inches from every model from your army that is on the battlefield, and on a 5+ that unit is shaken until the end of the battle round, subtracting 2 inches from its Move characteristic and 2 from Charge rolls made for it. Incendiary Bombardment: select a number of enemy units more than 12 inches away, and until the end of the battle round those units are scattered and cannot have the Benefit of Cover. Smoke Shells: select a number of units from your army, and until the end of the battle round those units have the Stealth ability. The maximum number of units affected by Creeping Barrage and Incendiary Bombardment depends on battle size: 2 at Incursion, 3 at Strike Force, 4 at Onslaught. Note the 12 inch condition on the first two options, which is measured from every model in your army, so an aggressive forward unit switches off your own bombardment against anything near it. Smoke Shells has no such condition and is the option to take when the enemy has closed.