Abhuman Auxiliaries
The 1-DP Faction Pack detachment that finally makes Ogryns, Bullgryns and Ratlings a real subfaction under commissar command.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
For years the Guard's abhuman units, hulking Ogryns and Bullgryns, sneaky Ratlings, were a fun sideshow rather than a plan. Abhuman Auxiliaries is the 11th-edition Faction Pack detachment that changes that, giving them the ABHUMAN keyword and letting commissars bark Orders at them like any line squad. If you own a shelf of abhuman kits you never quite knew how to use, this is your detachment. It is a cheap 1-DP option that splashes happily beside a heavier codex core. This is SprueSentry commentary on how it plays, not official rules text, always confirm specifics against the pack. Back to the Astra Militarum guide.
The detachment rule
The core idea is simple and long-overdue: this detachment hands the ABHUMAN keyword to your Ogryns, Bullgryns and Ratlings and plugs them into Voice of Command, so commissars and officers can issue Orders to units that previously ignored the whole army rule. Suddenly Bullgryns can take a melee order to swing harder, and Ratlings can take a shooting order to snipe more reliably. The detachment carries an ABHUMAN tag, so you cannot pair it with another abhuman-themed detachment. Mechanically it converts a loose grab-bag of specialist units into a coordinated block that benefits from the same buff engine as the rest of the Guard. Exact order eligibility and any range or once-per-turn limits should be checked in the printed Faction Pack, previews confirm the direction but not every clause.
Stratagems and when to use them
Community previews highlight order-enabling and resilience effects rather than a single alpha-strike trick, which fits the detachment's role as a durable anvil. The recurring theme is letting your big abhuman bricks act on Orders they would normally never receive, so the practical play is to line up an order like a melee buff on Bullgryns the turn they reach combat, or an accuracy buff on Ratlings before a key shooting phase. Because the units are tough and slow, save any defensive or Feel No Pain style stratagem for the turn the enemy commits to killing your brick, not speculatively. Treat exact CP costs and wording as unconfirmed until you have the pack in front of you; the value here is the enabling, not the fireworks.
Enhancements
The standout enhancement flagged in previews is an Exemplar of Duty-style upgrade that toughens your commissar, with reporting pointing to a Feel No Pain 4+ on the bearer. On a character whose whole job is standing next to expensive abhuman bodies and feeding them orders, extra survivability is exactly what you want, a dead commissar means no orders and a stalled brick. Put it on the commissar who anchors your main abhuman block so the order engine keeps running under fire. Other enhancements in the slot will lean into the abhuman-support theme; check the pack for the full list and their points, since values and names can shift between preview and print.
Key units
This is a detachment you build around models, not around a gimmick. The core is Ogryns and Bullgryns as the heavy bricks, tough, high-Wound bodies that hit hard in melee and soak fire, plus Ratlings as a cheap sniper screen that suddenly benefits from shooting orders. Commissars (and characters like Nork Deddog) are the glue, providing the leadership and order support the abhumans key off. Round the list out with a normal Guard backbone, officers, infantry to hold objectives, and armour for ranged punch, since this 1-DP detachment is happy as the flavour on top of a bigger force rather than the entire army. See the army hub for the full roster.
When to take it
Take Abhuman Auxiliaries when you already love the abhuman models or want a tough, close-range block that most Guard lists lack. It shines as a 1-DP splash: pair it with a shootier codex detachment so your gunline holds the back while Ogryns and Bullgryns walk up the middle as an unignorable threat. Skip it if your collection is all tanks and Guardsmen with no abhumans, there is nothing to enable. It is also a friendly beginner detachment because the units are durable and forgiving of positioning mistakes. Confirm the current rule and points in the Faction Pack, then head back to the Astra Militarum guide to plan the rest of your list.
Common questions
What does Abhuman Auxiliaries actually change?
It gives your Ogryns, Bullgryns and Ratlings the ABHUMAN keyword and lets your officers and commissars issue Orders to them, so units that normally sat outside Voice of Command now benefit from the army's core buff engine. That turns a loose collection of specialists into a coordinated block. Confirm exact order eligibility in the printed Faction Pack.
Can I run two abhuman detachments together?
No. This detachment carries an ABHUMAN tag, and 11th edition's rules stop you fielding more than one detachment sharing the same tag. You can, however, pair it at 1 DP with a non-abhuman codex detachment to build a mixed force. Always verify tag restrictions against the current rules.
Do I need a huge pile of Ogryns to make it work?
Not a huge pile, but you do need the models: the detachment only pays off if you own abhuman units for it to enable. A couple of Ogryn or Bullgryn bricks, a Ratling squad and a commissar is enough to feel the difference. If you have no abhumans, pick a different detachment.
- Warhammer 40,000 Faction Focus: Astra Militarum (Warhammer Community)
- #New40k - Download new Imperial Faction Packs today (Warhammer Community)
- 11th Edition Astra Militarum Detachments Add Abhumans, Drop Troops, And Scouts (Spikey Bits)
- Warhammer 40k detachments guide - updated for 11th edition (Wargamer)
- Hammer of Math: Astra Militarum Orders (Goonhammer)
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.