Six stratagems, five at 1 CP and one at 2 CP, and two of them were rewritten in this pack.
Symbiotic Destruction is the detachment's thesis in one card: one Astra Militarum unit and one Genestealer Cults unit that have not shot both lock onto a single enemy visible to and in range of both, and each re-rolls Wound rolls of 1 against it. The two halves shoot better together than apart.
Suppress and Overwhelm fires just after a Guard unit has shot: select one enemy it hit, and until the end of the turn that enemy cannot be targeted with Fire Overwatch and your Genestealer Cults units can re-roll Charge rolls against it. A shooting stratagem whose purpose is to land a charge, which is the right instinct for this army.
In the Shadow of Iron was amended in this pack, both numbers moving from 9 inches to 8. Just after an enemy ends a move within 8 inches of one or more of your Cult Ambush markers, target an ASTRA MILITARUM VEHICLE and move one of those markers anywhere more than 8 inches horizontally from all enemy units and wholly within 6 inches of that vehicle. It turns a tank into a mobile ambush anchor.
Regimental Reinforcements had its whole Effect section rewritten. Once per battle, just after an ASTRA MILITARUM INFANTRY REGIMENT unit, excluding Artillery and Characters, is destroyed: roll a D6, and on a 3+ place a Cult Ambush marker more than 8 inches horizontally from all enemy units and add an identical new unit to your army in Cult Ambush at Starting Strength, with all wounds remaining and [ONE SHOT] weapons treated as unfired.
That is the most interesting stratagem in the detachment, because it is how Guard units join the Cult Ambush economy that the army rule otherwise reserves for Genestealer Cults datasheets, and it does not cost Resurgence points.
Acceptable Losses costs 2 CP and lets a Guard unit shoot an enemy that is within Engagement Range of your own Genestealer Cults units; afterwards roll a D6 for each of those units and on a 5+ it suffers D3+1 mortal wounds. The only stratagem in the faction that can kill your own models, and exactly the trade this army is built to absorb.
A Dark Network answers deep strike: just after an enemy arrives from Reserves, one Astra Militarum or Genestealer Cults unit, excluding Monsters and Vehicles, within 12 inches makes a 6 inch Normal move. It works on both halves of the army.