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In 11th edition you spend a Detachment Points (DP) budget rather than picking one detachment. The budget scales with game size: roughly 2 DP at 1,000 points (Incursion) and 3 DP at 2,000 points (Strike Force). The Munitorum Field Manual points at the Warhammer 40,000 app for exact figures, and we do not quote a figure for Onslaught because no first-party document we read states one.
1 Detachment Point, PRIORITY ASSETS, and the narrowest rule in the faction: +1 to hit against anything sitting in terrain, for exactly two datasheets.
3 Detachment Points, PRIORITY ASSETS, and the only Imperial Knights rule with no keyword gate at all: Feel No Pain 6+ and a wound back every Command phase, on everything.
2 Detachment Points, TAKE AND HOLD, and a rule the Faction Pack rewrote in full this version. Two objectives, a line between them, and a hit-modifier immunity for anything standing on it.
1 Detachment Point, DISRUPTION, and the only printed rule in the faction that lets a Knights army bring 500 points of infantry.
3 Detachment Points, TAKE AND HOLD, and the only detachment that keeps handing you new Oaths. Rules text here comes from a community mirror, and this page says so.
2 Detachment Points, RECONNAISSANCE, and the ARMIGERS Unique Tag. One Bondsman use reaches three Armigers, and Armigers become Battleline. Rules text here is mirror-sourced.
Dominus Foebreakers plus Questor Forgepact plus Throne-bonded Outriders is 3 DP, gives you three detachment rules and nine stratagems, and is legal despite one of them carrying a tag.
Both Armiger detachments carry the ARMIGERS tag, they cost exactly a Strike Force budget together, and taking both is illegal. Here is the evidence and what to build instead.
1 Detachment Point, RECONNAISSANCE, and a Unique Tag that makes one obvious Armiger army illegal. [IGNORES COVER] on Bondsman-affected Armigers, plus two scoring stratagems.
2 Detachment Points, PURGE THE FOE, and an amended rule with a scope most readers miss: one unit Advancing gives the whole army [ASSAULT] for the turn.