All four are mirror-sourced.
Eye for Weakness (25 points). Leagues of Votann model only. Each time a model in the bearer's unit attacks an assailed unit, add 1 to the Wound roll. The most direct way to convert the detachment rule's marker into damage, and the reason the assailed label is worth applying even when you cannot reach a pin.
Nomad Strategist (20 points). Leagues of Votann model only. Once per battle, at the end of your opponent's Fight phase, spend up to 4 Yield Points to select one HERNKYN unit and, for every 2 Yield Points spent, up to one additional Hernkyn unit. A once-per-battle redeployment priced in Yield Points rather than Command Points, which puts it in competition with the army rule's stance economy.
Writ of Acquisition (10 points). Leagues of Votann model only. In your Shooting phase, after the bearer's unit has shot, gain 1 Yield Point for each assailed enemy unit hit by those attacks, to a maximum of 3. The card's own income, and note the ordering: it only pays once the detachment rule has already been used at least once, so a first-turn Persecution Prospect list is not generating Yield Points from this yet.
Surgical Saboteur (10 points). Leagues of Votann model only. In your Shooting phase, after the bearer's unit has shot, select one MONSTER or VEHICLE unit hit by those attacks; it is pinned until the start of your next Shooting phase.
This is the enhancement worth ten points more than it looks. The detachment rule explicitly excludes Monsters and Vehicles, so Surgical Saboteur is the only way this detachment slows down the biggest things on the table, and it skips the two-step process entirely by going straight to pinned. If you expect to face heavy armour, take it first.
Enhancement points are dataslate-volatile and none of the four carries a change marker in this pass.