How to Play Leagues of Votann in Warhammer 40,000 11th Edition
Your 11th-edition Kin playbook: the army rule finally named, the 7 Yield Point number that decides your stance, all ten legal detachments with their real costs, the tag two official documents cannot agree on, and which boxes actually build the lists.
BySprue Sentry
ReviewedAug 28, 2026
SourceFaction Pack: Leagues of Votann v1.1 (official GW PDF, legal for matched play from 22 July 2026)
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
The Leagues of Votann are the only faction in 40,000 whose combat profile is decided by how well you are scoring. Not by casualties, not by a resource you generate through violence, but by objectives held. Get that right and everything else about the Kin makes sense.
This guide reflects Warhammer 40,000 11th edition as of 28 August 2026, written against the free Leagues of Votann Faction Pack version 1.1, legal for matched play from 22 July 2026. The Leagues of Votann were not part of the 26 August reissue, so version 1.1 is the current pack for this faction rather than a stale one.
Three things have changed since this site last covered the Kin:
- The army rule has a name, and we were not using it. It is Prioritised Efficiency. Yield Points are its currency, not its title, and the stance flips at a specific number that no page here previously stated.
- There are ten legal detachments, and we covered five. The other five now have pages.
- Two of the ten carry a Unique Tag, and the two official documents call it different things. We tell you exactly what that means and, more usefully, why it does not affect anything you can actually field.
New to the hobby? Start with our beginner army guide. Otherwise, the army rule first, because it is the thing everything else hangs on.
The army rule, answered directly: Prioritised Efficiency
The Leagues of Votann army rule is called Prioritised Efficiency. We can say that with confidence because the pack prints it: the new Berehk Stornbröw datasheet on page 9 lists FACTION: Prioritised Efficiency in its abilities box, exactly where every faction's army rule name goes. Yield Points are the resource the rule runs on. They are not the rule.
Here is how it works. If your Army Faction is Leagues of Votann, your units have one of two abilities at any moment, and which one depends on your Yield Point (YP) total.
- Hostile Acquisition, the aggressive stance. Add 1 to Hit rolls against enemy units within range of an objective marker, and re-roll Advance and Charge rolls.
- Fortify Takeover, the defensive stance. Add 1 to Hit rolls while your unit is within range of an objective marker you control, and subtract 1 from Wound rolls against your non-Vehicle units when the attack's Strength exceeds their Toughness.
The number that decides which one you have is seven. At the start of the battle your units have Hostile Acquisition. At the end of each of your Command phases, if you have fewer than 7YP they have Hostile Acquisition until your next Command phase; at 7YP or more they have Fortify Takeover instead. That threshold is the single most useful figure in the faction and it is worth writing on your army sheet.
Yield Points come entirely from scoring. At the end of each player's Command phase you gain 1YP for controlling one or more objectives inside your deployment zone, and from the second battle round onwards one more for each of: controlling one or more objectives outside your deployment zone; controlling two or more outside it; and controlling more objectives than your opponent. Spending reduces the total, and it cannot go below zero.
Read the shape of that. Your army gets tougher as you get further ahead, and it stays aggressive while you are behind. That is unusual, and it is why Votann lists that fall behind early tend to keep swinging rather than turtle up.
Sourcing, stated plainly. The rule's name is first-party. The two stance abilities are named first-party in the pack, inside the Mercenary Oathband detachment rule on page 7, which switches them off. The 7YP threshold and the income schedule are mirror-sourced, because the pack does not reprint the codex rule in full. If a number here matters to your game, confirm it in the Warhammer 40,000 app.
What we are not telling you, because no document we read says it: that Yield Points interact with detachment selection; that the Kin have any Detachment Point budget other than everyone else's; or that anything called Judgement tokens exists in this edition. That last term does not appear in either official document or in the mirror.
How Detachment Points work, and all ten legal detachments
In 11th edition you spend a Detachment Points (DP) budget rather than picking one detachment. The budget scales with game size: roughly 2 DP at 1,000 points (Incursion) and 3 DP at 2,000 points (Strike Force). The Munitorum Field Manual points at the Warhammer 40,000 app for exact figures, and we do not quote a figure for Onslaught because no first-party document we read states one.
The Votann spread is the broadest cheap-and-middling set in the game:
- 3 DP: Hearthband.
- 2 DP: Brandfast Oathband, Dêlve Assault Shift, Hearthfyre Arsenal, Mercenary Oathband, Needgaârd Oathband, Persecution Prospect.
- 1 DP: Armoured Trailblazers, Farseekers, Hearthguard Covenant.
No Votann Detachment Point cost is contested. All ten values are agreed by the Munitorum Field Manual v1.3 and the mirror's own detachment selector, with no change markers anywhere. That retires a hedge this site used to print: the older Mercenary Oathband figure of "roughly 2 DP" came from secondary sources, and the official figure is a flat 2 DP.
The five the pack prints in full:
- [Armoured Trailblazers](/40k/armies/leagues-of-votann/detachments/armoured-trailblazers) (1 DP, DISRUPTION). Sagitaurs get Scouts 6 inches, and every other card on the page is Sagitaur-locked too.
- [Farseekers](/40k/armies/leagues-of-votann/detachments/farseekers) (1 DP, RECONNAISSANCE). Hernkyn get +1 to hit inside 12 inches, and one stratagem lets a Hernkyn unit strip cover for your whole army.
- [Hearthguard Covenant](/40k/armies/leagues-of-votann/detachments/hearthguard-covenant) (1 DP, PRIORITY ASSETS, tagged). Wound re-rolls for the Einhyr core inside 9 inches. Carries the faction's only printed tag banner.
- [Hearthband](/40k/armies/leagues-of-votann/detachments/hearthband) (3 DP, PRIORITY ASSETS, tagged). Army-wide wound re-rolls against the closest target, plus Armour Penetration for the Einhyr. The whole budget.
- [Mercenary Oathband](/40k/armies/leagues-of-votann/detachments/mercenary-oathband) (2 DP, TAKE AND HOLD). Replaces the automatic stance flip with a 3YP manual toggle.
The four the pack amends by name in Rules Updates:
- [Brandfast Oathband](/40k/armies/leagues-of-votann/detachments/brandfast-oathband) (2 DP, TAKE AND HOLD). Every Votann transport projects a 6 inch aura granting [SUSTAINED HITS 1] to nearby infantry.
- [Dêlve Assault Shift](/40k/armies/leagues-of-votann/detachments/delve-assault-shift) (2 DP, PURGE THE FOE). Cthonian Beserks get Deep Strike and become Battleline.
- [Needgaârd Oathband](/40k/armies/leagues-of-votann/detachments/needgaard-oathband) (2 DP, PURGE THE FOE). 1YP every time an enemy unit is destroyed.
- [Persecution Prospect](/40k/armies/leagues-of-votann/detachments/persecution-prospect) (2 DP, DISRUPTION). A marking and pinning engine that charges you target flexibility.
The one the pack does not cover:
- [Hearthfyre Arsenal](/40k/armies/leagues-of-votann/detachments/hearthfyre-arsenal) (2 DP, PRIORITY ASSETS). The Brôkhyr gunline. Its rules text is mirror-sourced and the page says so.
The Unique Tag: what it is, what it is called, and why it costs you nothing
Two of the ten detachments carry a Unique Tag, and both carry the same one. They are Hearthband (3 DP) and Hearthguard Covenant (1 DP). No other Votann detachment carries any tag in either official document.
The two official documents call that tag different things, so we do not tell you its name.
- The Faction Pack version 1.1 prints one tag banner in the entire document. It reads UNIQUE: HEARTHGUARD, it sits above the Hearthguard Covenant heading on page 4, and that detachment's own printed rule confirms it in words: this detachment has the HEARTHGUARD tag and cannot be taken with another HEARTHGUARD detachment.
- The Munitorum Field Manual version 1.3 calls it HEARTHBAND and lists it on both Hearthband and Hearthguard Covenant.
Both are official Games Workshop documents. Following the rule this site uses everywhere, we assert the tag and we do not assert its name. What we can also assert is the pair, because the two documents agree on it from different directions: the pack names one holder and forbids a second, and the Munitorum Field Manual names both. Nothing in either document points at a third detachment.
And now the part that actually matters: it changes nothing you can field.
Hearthband costs 3 Detachment Points. A Strike Force budget is roughly 3 DP, so Hearthband already fills it and cannot be combined with anything at all, tag or no tag. At Incursion you cannot afford Hearthband in the first place. The only pairing the tag could forbid is one the arithmetic already forbids at every budget either official document lets us quote.
That is worth stating clearly because the equivalent situation in another faction runs the opposite way. Our Imperial Knights guide covers a tag where the two tagged detachments cost 1 DP and 2 DP, which is exactly a Strike Force budget, so the obvious army is illegal and the trap is expensive. Here the tagged pair is 3 DP and 1 DP, which never fits. Do not let the Votann tag scare you off Hearthguard Covenant. It pairs freely with all six 2 DP detachments and with both other 1 DP detachments.
One more thing the tag reveals. Hearthguard Covenant is a cut-down Hearthband. All three of its stratagems are also Hearthband stratagems, and both of its enhancements are also Hearthband enhancements, usually with a narrower target clause on the 1 DP printing. That relationship is visible in the printed pack, and it is the plainest available explanation of why the two share a tag under either of its names.
An intra-pack mismatch we are not going to reconcile for you
The pack prints two enhancements twice, under both Hearthband and Hearthguard Covenant, at the same Munitorum Field Manual price and with different text. We report both printings rather than choosing one, because both are in the same first-party document and nothing resolves them.
Ironskein, 10 points. On the Hearthguard Covenant page it reads KÂHL model only. This model has +2 W. On the Hearthband page it reads Leagues of Votann model only. Add 2 to the bearer's Wounds characteristic. The effect is the same; the eligibility is not. Under one printing you can put it on any model in the army, and under the other only on a Kâhl.
High Kâhl, 30 points. On the Hearthguard Covenant page it triggers when a model in the unit is destroyed in the Fight phase. On the Hearthband page it triggers when a model is destroyed by a melee attack. Those are not the same condition: mortal wounds and non-melee damage in the Fight phase fall inside one and outside the other.
How to handle it at a table. Use the card for the detachment you are actually running, from the Warhammer 40,000 app, and expect your opponent to want to read it. If you are choosing between the two detachments partly on this enhancement, choose on something else instead, because this is exactly the kind of thing a dataslate resolves quietly.
What to buy, and what the rules actually reward
We track a full Votann range, so unlike some factions in this series these recommendations come with real product links on the detachment pages. What follows is what the rules point at, which is the part that survives a price change.
If you own nothing yet. The Combat Patrol: Leagues of Votann is the cheapest sealed entry, and the Leagues of Votann Army Set is the one that puts characters in a single buy. The Battleforce: Leagues of Votann is the volume option. Note that this is a young range: sealed boxes can premium between reprints, and Combat Patrol singles are easy to confuse with full unit kits on the secondary market. Buy full-box titles.
If you want the cheapest complete army shape. Two of the three 1 Detachment Point detachments are vehicle and recon packages that need very specific models. Armoured Trailblazers does nothing without Sagitaurs, and both of its stratagems target up to two Sagitaur units, so it is priced for a pair. Farseekers does nothing without Hernkyn Pioneers or Hernkyn Yaegirs. Buy the models before the detachment, not after.
If you own a block of Einhyr. Einhyr Hearthguard is the model the Hearthband and Hearthguard Covenant cards are both priced around, and the difference between them is 2 Detachment Points rather than a difference in what they do. Start with the 1 DP version and spend the other 2 elsewhere.
The transport question decides a lot of lists. The pack's Rules Updates section rewrote both transport capacities this version: the Hekaton Land Fortress carries 14 Leagues of Votann Infantry models with Exoarmour, Exoframe and Ironkin Steeljacks models each taking the space of 2 and Artillery excluded, and the Sagitaur carries 6 with Artillery, Exoarmour, Exoframe and Ironkin Steeljacks excluded outright. Those are the numbers that decide whether your Hearthguard block fits in one vehicle, and they are first-party.
The pack's one new model. Berehk Stornbröw is printed in full on page 9 and can only lead Cthonian Beserks. If you are building toward Dêlve Assault Shift, which is the detachment whose rule names Beserks in both clauses, he is the most on-theme character in the faction.
One naming caution. The datasheet is spelled Cthonian Beserks in both official documents and in the mirror, while our catalog entry reads Cthonian Berserks. It is the same kit. We would rather record the difference than quietly match one to the other.
There is no Votann Legends list to worry about. The pack has no Legends Datasheets section at all: its contents run Detachments, Datasheets, Rules Updates and stop, and the word Legends does not appear anywhere in it. The mirror flags no Votann datasheet as Legends either. That is a genuine relief, and it is not true of every faction: our Imperial Agents guide, published in the same pass, has eighteen Legends datasheets to warn about.
What is not on these pages, and why
Boarding Actions. The mirror lists two Leagues of Votann Boarding Actions detachments, Hearthfire Strike and Void Salvagers, under a separate army rule called Eternal Resentment. Boarding Actions is a different game mode with its own army rule and its own force construction. Neither detachment is priced in Detachment Points by the Munitorum Field Manual, and neither is legal in the matched play economy these pages describe, so neither gets a page.
We name them anyway for one specific reason: Hearthfire Strike is one letter and one word away from Hearthfyre Arsenal, which is a real matched-play detachment with a real page. If you have seen the first name somewhere and cannot find it here, that is why.
No FAQ section. Unlike several packs in this series, the Votann pack prints no FAQ at all. Page 1's boilerplate mentions FAQs generically; the document contains none.
Datasheet changes worth knowing before you build. Beyond the two transport capacities, the pack's Rules Updates section rewrote Buri Aegnirssen's Unhinged Vengeance to a D6 plus 2 inch surge move after losing wounds to enemy shooting, Hernkyn Yaegirs' Pragmatic Hunters to a D6 inch normal move when an enemy ends a move within 8 inches, Memnyr Strategist's Predictive Guidance to a once-per-battle-round 1 Command Point discount on Fire Overwatch or Heroic Intervention, and Ûthar the Destined's Ancestral Fortune to a once-per-turn 1YP spend that changes one Hit roll, Wound roll or saving throw to an unmodified 6. It also added the FRAME keyword to the Hekaton Land Fortress and the Sagitaur.
No search-demand claims. Nothing on these pages claims what people search for in this faction, because our search evidence file holds no Leagues of Votann rows.
Common questions
What is the Leagues of Votann army rule actually called?
Prioritised Efficiency. The pack's own Berehk Stornbröw datasheet on page 9 prints FACTION: Prioritised Efficiency in its abilities box, which is where a faction's army rule name goes. Yield Points are the resource that rule runs on, not the rule's name. Earlier versions of this page called the whole thing the Yield Points mechanic, which was not wrong so much as incomplete.
At how many Yield Points does my army switch stance?
Seven. At the end of your Command phase, fewer than 7YP means your units have Hostile Acquisition, the aggressive stance, until your next Command phase; 7YP or more means they have Fortify Takeover, the defensive one. This number is mirror-sourced rather than printed in the Faction Pack, so confirm it in the Warhammer 40,000 app, but it is the number that makes the whole faction legible.
What is the Votann Unique Tag called, and does it block anything I would want to build?
The two official documents disagree about the name. The Faction Pack calls it HEARTHGUARD and the Munitorum Field Manual calls it HEARTHBAND, so we tell you the tag exists and that Hearthband and Hearthguard Covenant are the two detachments carrying it, and we do not tell you what it is called. It blocks nothing you could field anyway: Hearthband costs 3 Detachment Points and fills a Strike Force budget on its own, so the pair was never affordable. Hearthguard Covenant pairs freely with everything else in the faction.
Can I take three detachments in a Votann army?
Yes, at Strike Force. The faction has three 1 Detachment Point detachments, Armoured Trailblazers, Farseekers and Hearthguard Covenant, and taking all three costs exactly 3 DP. It is legal even though one of the three carries a Unique Tag, because a tag only restricts you from taking two detachments that SHARE it, and the only other holder costs 3 DP on its own. We have written that shape up on its own page.
Why does one detachment page say its rules come from a mirror?
Because they do. The Faction Pack version 1.1 prints five detachments in full and amends four more by name in Rules Updates, which covers nine of the ten. Hearthfyre Arsenal is not printed and not amended anywhere in it. Its existence, Detachment Point cost, force disposition and enhancement points are official, from the Munitorum Field Manual version 1.3, but its rules text comes from a community mirror. We label that rather than hide it.
Is there a Leagues of Votann Legends list I should avoid buying into?
No. The Leagues of Votann Faction Pack version 1.1 has no Legends Datasheets section: its contents list runs Detachments, Datasheets, Rules Updates and stops, and the word Legends does not appear anywhere in it. The community mirror flags no Votann datasheet as Legends either. Every Votann kit we track corresponds to a datasheet that is current for matched play as far as both documents are concerned.
How much can a Hekaton Land Fortress or a Sagitaur actually carry?
The pack rewrote both this version. A Hekaton Land Fortress has a transport capacity of 14 Leagues of Votann Infantry models, each Exoarmour, Exoframe or Ironkin Steeljacks model takes the space of 2, and it cannot transport Artillery models. A Sagitaur has a capacity of 6 Leagues of Votann Infantry models and cannot transport Artillery, Exoarmour, Exoframe or Ironkin Steeljacks models at all. Both figures are first-party from the pack's Rules Updates section.
- Faction Pack: Leagues of Votann v1.1 (official GW PDF, legal for matched play from 22 July 2026) · 2026-07-22
- Munitorum Field Manual v1.3, Leagues of Votann (official: Detachment Points, force dispositions, Unique Tags and enhancement points) · 2026-08-28
- Warhammer 40,000 downloads index (pack version, created and last-updated dates) · 2026-08-28
- Leagues of Votann, Warhammer 40,000 11th edition (Wahapedia; records Faction Pack v1.1 and Munitorum Field Manual v1.2) · 2026-08-28
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.